The 3d
revolution continues at breakneck speed, adding to our interest, and sometimes to our
confusion! What is really happening with 3d hardware? Will Voodoo2 still be the reigning
king this fall? Is there a future to 3dfx proprietary Glide API? (An API is the software
interface that allows the hardware to communicate with your game. 3dfx developed their own
interface for their Voodoo chipset, but V2 is also Direct3d compatible).
Only a short
time ago all the 3D rendering was being done by the software/application. All the terrain,
objects and effects we saw were being computed, processed, and delivered via the CPU to
the video card. As a result, the overworked CPU had little left to give to the
application, and our frame rates and graphics detail and effects were greatly limited.
But with the
advent of 3D accelerators, polygons could be drawn using only the polygon's 3-dimensional
vertices - and from that, textures could be mapped on those polygons. Better yet, in
addition to general acceleration, special features could now be considered that would have
brought any CPU to its knees. Shading, anti-aliasing, fogging, dithering, alpha-blending,
filtering and mip-mapping have been developed and improved to the point where new graphics
engines can imitate real life environments.
The 3D
accelerator goes beyond the 2-dimensional world by calculating the hidden element; the
z-axis. If you look at your monitor, the up-and-down direction could be called the X-axis.
The left-and-right direction could be called the Y-axis. The Z-axis actually goes into the
monitor (we call it "depth"). By utilizing a 3D accelerator in your computer,
applications (such as Flight Simulators) offload the majority of the 3D rendering to the
video card and create scenes that exist in three dimensions.
They're At the Post!
The winning
horses to date have been developed by Rendition, 3dfx, nVidia, ATI, and Intel. The
currently reigning champ is 3dfx with its recent second generation chipset called
"Voodoo 2." This chipset, which actually uses three processors on a single
board, is being used by at least seven different manufacturers to procude video cards .
The video
scene is extremely volatile, however, since its on the cutting edge of the gaming hardware
market, which in turn drives the software market. Some new horses and some old ones are
about to run a new race. An old player, Matrox, is about to step back into the field with
the MGA G200 chip. An also-ran, S3, is similarly set to launch a hot new chip. Good old
Number Nine, almost invisible in the 3d gaming hardware market, has just announced their
Revolution IV. And nVidia, who have done extremely well with their Riva128 chipset, are at
the gate and chomping at the bit with their second generation TNT chip.
This race is
different than a horse race, however. While speed may be the paramount factor for serious
gamers, image quality is also a consideration. nVidia took it on the nose with the
Riva128, which had only mediocre image quality. 3dfx likewise was a bit weak in this
department. But now that speed is adequate chipmakers have been bumping up resolution and
image quality.
The reigning
champ, Voodoo2, is only capable of 1024x768. But these new horses are far more finely
detailed, running up to 1600x1200 under DX5 and DX6. With memory prices falling
drastically this past year and chip production technology advancing, the new race will be
judged not only on speed, but also on quality. We want the fastest horses, but also the
best looking. After all, coming sims like Flanker 2.0, F16 Viper and MiG29 Fulcrum,
Fighter Duel 2.0, Fighter Squadron, F4, EAW, WWII Fighters and others will operate to the
limits of our video boards. With this background in mind, lets kick the tires... er, look
at some teeth!
Matrox MGA G200
With the
arrival of the G200 in 8 meg and 16 meg incarnations, Matrox appears poised to re-enter
the 3d marketplace in a big way this year. Matrox will release two AGP boards based on
this chip: a new Millenium and a new Mystique, the main difference between the two being
slightly faster memory on the Millenium and a higher frequency DAC for higher refresh
rates at high resolutions.
According to
raw specs the G200 is about 15% weaker than the Voodoo2 but compensates for this in
picture quality, 2D/3D integration, and price. The G200, like the other new horses this
year, processes images in 32-bit color for the best possible quality. There aren't any
sims that can run at that color depth yet, but they probably won't be long in coming.
As for APIs,
Matrox plans to have drivers for OpenGL ready for the July ship date. Feature-wise, the
card offers a 128-bit DualBus architecture which is composed of two 64-bit buses working
in parallel. With 8 megs standard, the G200 boards can run up to 1600x1200 in 16 bit
color.
Falcon 4.0 is spectacular at 1152x864, and
on the Mystique G200 I've had it as high as 1600x1280. Watch for a complete hands on
report on the new Mystique next week.